Digital learning

Increasing numbers of museums are experimenting with digital learning. But the "digital" in digital learning isn’t just a reference to the technology used. It is also a nod towards some of the characteristics of digitality, particularly participation, dialogue and empowering individuals.

This issue of Museum Practice looks at how museums are exploring the potential of digital technology to offer visitors personalised learning experiences with a focus on collaboration and participation.

Innovations in digital learning

How are museums using digital technology to push the boundaries of learning?

Does going digital disempower museum staff?

Vote in the poll and have your say

Creating museum games

Exhibit designer Joe Cutting explains how museums can create effective digital games

Case study: digital games

Developer Joe Cutting explains how the Be a Merchant Adventurer game was developed

Case study: augmented reality

An augmented reality trail at the British Museum used the latest technology to encourage children to find out more about objects

Case study: online learners

Birmingham Museum and Art Gallery undertook audience research to identify what learners wanted from its Pre-Raphaelite Online Resource

Further resources: digital learning

Further articles and online resources of digital learning and museum games