Escape Rooms, such as the Museum of Woe at the Museums Association Conference 2017, are an increasingly popular museum game

Call for case studies: museum games

Rebecca Atkinson, 08.03.2018
Share your experiences in MP
The May edition of Museum Practice (MP) will look at museum games, exploring the role that digital and non-digital interventions can play in museums.

The articles will include practical advice on the design process as well as tips on how to encourage audiences to engage with games once they have been developed.

Museums and heritage organisations are invited to share their own experiences of developing digital and non-digital games by submitting a case study.

Case studies should be about 400 words long and accompanied by photographs.

For tips and advice, read this guide to writing a MP case study.

Please email your case studies by 15 April to