Museum Tech 2018: A Digital Festival for Museums

7 June 2018, Museum of London
Museums Association MP Seminar

The digital landscape continues to move at lightning speed.

As new technologies emerge, and others become more accessible and enhanced, museums increasingly need to ensure they are investing money, time and skills in the right areas.

Museum Tech 2018 presents some of the latest digital experiences, tools and projects developed for the museum sector and beyond. This interactive seminar features case studies, keynotes and practical demonstrations that sheds light on how technology can be used in many diverse areas of museum practice.

Delegates have the opportunity to try out new digital tools and devices, as well as discuss the challenges and opportunities surrounding using digital technology in museums.

Museum Tech 2018 builds on the success of sold-out events in 2016 and 2017. 

Previous speakers at Museum Tech conferences include: Suhair Khan, the lead of Google Arts & Culture; Gabrielle Jenks, the director of Abandon Normal Devices; Holly Gramazio, a game designer, the co-director of Matheson Marcault; Omaid Hiwaizi is the president of marketing at of augmented reality platform Blippar; Peter Law of Flying Object, the developers behind Tate Sensorium; and George Oates, of cultural heritage design firm Good, Form & Spectacle.

This conference is for anyone interested in the role digital technology can play in different aspects of museum practice, from exhibitions and visitor engagement to learning and marketing.

The day runs from 1045 - 1700, with registration from 0945.

Follow this event on Twitter: #MATech2018


Alec Ward, Museum Development Officer: Digital and Communications, Museum of London
Alec Ward coordinates the digital futures skills programme for London’s museums, along with providing digital advice and consultation on-site at museums. He is a committee member of the Museums Computer Group.
He chairs Museum Tech 2018.

Mark Cridge, Chief Executive, mySociety
Mark Cridge joined mySociety in 2015. The organisation has pioneered the use of open source civic technology – creating services used by 11 million people in over 40 countries.
He discusses what it means to "work in the open" at Museum Tech 2018.

Tonya Nelson, Head of Museums, UCL Culture
Tonya Nelson is responsible for UCL’s public museums as well as a number of specialist collections used for university teaching and research. She spent nine months on secondment to the DCMS Digital Culture Project, which resulted in the Culture is Digital report being published earlier this year.She discusses the report at Museum Tech 2018.

Alyson Webb, Partner, Frankly, Green + Webb
Alyson Webb has more than 20 years’ experience working on content design, interpretation and concept development projects with heritage organisations.
She discusses what makes a successful digital project, and share advice on designing for impact, at Museum Tech 2018.

Sara Huws, Digital Content Officer, Amgueddfa Cymru – National Museum Wales, and Alison John, Producer, Yellobrick
Museums often develop apps as a way of providing more information to visitors.
At Museum Tech 2018, Sara Huws and Alison John discuss their experiences of developing the Traces app for St Fagans, which asked people to feel more during their visit.

Katie Pavid, Digital Content Manager, Natural History Museum, John Cassy, Co-Founder and Chief Executive, Factory 42, and Neil Graham, Head of Virtual Reality, Sky
Katie Pavid, John Cassy and Neil Graham share how new virtual reality experience featuring David Attenborough, Hold the World, at the Natural History Museum is opening up collections to global audiences in new ways.

Hilary Knight, Head of Digital Content, Tate, and Hattie Foster, Head of Strategy, Preloaded
How do you create immersive VR experiences in a gallery setting for mainstream audiences? Hilary Knight and Hattie Foster share the practical lessons based on their virtual reality recreation of Modigliani’s final studio at Museum Tech 2018.

Màiri Lafferty, Daskalopoulos Curator of Engagement, National Galleries of Scotland
As curator of Engagement, Màiri Lafferty works with audiences across in-gallery and digital platforms to explore the process, materials and ideas behind art.
She discusses a digital content project that put audiences at the heart of the design and creation of digital content, and its implications across other in-gallery experiences, at Museum Tech 2018.

Robin Christopherson, Head of Digital Inclusion, AbilityNet
Robin Christopherson shares good practice in website and mobile accessibility – and explains why digital inclusion is about creating better experiences for everyone.

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