Walker Art Gallery, National Museum Liverpool. Copyright: Matt Thomas

MP workshops

Free workshops at the MA Conference & Exhibition 2013
Monday 11 November

1000 – 1030

Room 1: Retail essentials

This workshop addresses the essential principles for running a successful retail outlet in the heritage sector.

Speaker 1: Jill Fenwick, executive director, the Association for Cultural Enterprises
Speaker 2: Jane Temperley, consultant

Room 2: I Tweet Dead People

This workshop looks at how pervasive media and mobile technology can widen access to human remains.

Speaker 1: Paul Davies, digital design associate, Imagemakers
Speaker 2: Natalie McCaul, curator of archaeology, Yorkshire Museum

1100 – 1130

Room 1: Lighting - LEDs and legislation

This session will explore the implications of forthcoming lighting legislation and offer advice on how to achieve the best lighting results in an evolving and complicated marketplace.

Speaker 1: Lorna Ewan, head of interpretation, Historic Scotland
Speaker 2: Kevan Shaw, design director, KSLD

Room 2: Developing 3D imaging programmes

An honest appraisal of the challenges of 3D imaging programmes based on a five-year project at the Petrie Museum. Issues covered will include the in-house skills needed, costs, quality control and assessment.

Speaker 1: Margaret Serpico, curator of virtual exhibitions and resources, Petrie Museum
Speaker 2:  Mona Hess, project coordinator, Petrie Museum

1200 – 1230

Room 1: Heritage-led regeneration in practice

A practical case study demonstrating how a disused building in Liverpool was turned into an award-winning cultural and heritage hub. Issues raised will include fundraising and community consultation.

Speaker 1: Denise Bernard, director, Momentum Expedite Consultancy, and trustee, the Florence Institute Trust
Speaker 2: Rob Chambers

Room 2: Breaking the QR code

A practical workshop looking at the benefits and uses of QR codes for collection management, giving visitors access to additional information and promoting collections to a wider audience.

Speaker 1: Consuelo Sendino, curator, Natural History Museum
Speaker 2: Mike Galer, senior collection officer, Derby Museum and Art Gallery

1400 – 1430

Room 1: Storytelling-led interpretation

A practical guide to training volunteers and staff to deliver an enhanced visitor experience by applying a storytelling-led approach to object handling, tours, fundraising and cross-selling.

Speaker 1: Lily Pender, partner, TheWholeStory
Speaker 2: Laura Houghton, visitor experience manager, Old Royal Naval College, Greenwich Foundation.

Room 2: The pros and cons of multi-user technology

This workshop presents the findings from the Digital Heritage Demonstrator project, which developed multi-user touchtable content for museums across the West Midlands.

Speaker 1: Joseph Sivell, senior technical developer, do.collaboration, University of Birmingham
Speaker 2: Linda Spurdle, digital manager, Birmingham Museum Trust

1500 – 1530

Room 1: Designing atmospheric visitor experiences

An examination of how museums and designers can balance design, communication and experience to create an atmospheric visitor experience, featuring the National Aquarium Denmark as a practical case study.

Speaker 1: Mads Havemann, exhibition/motion graphics designer, Kvorning Design & Communication
Speaker 2: Rasmus Jakobsen, exhibition manager, National Aquarium Denmark

Room 2: Creating apps - the opportunities and pitfalls

This workshop will explore the process of creating a smartphone or tablet app, from creative direction and sourcing content, to funding and promotion.

Speaker 1: Peter Pavement, managing director, Surface Impression
Speaker 2: Clare Hunt, curatorial manager, Southend-on-Sea Borough Council

1600 – 1630

Room 1: Design thinking - from homelessness to homes

A case study-led workshop examining the V&A’s work with St Mungos, a homeless charity, to design a new piece of furniture for the London Design Festival.

Speaker 1:  Matilda Pye, programme manager (adults, students and the creative industries), the V&A
Speaker 2: TBC – Woodworks, St Mungos,

Room 2: Brief writing for digital projects

Based on the Treasures of Cumbria digital engagement project, this workshop will offer practical advice on how to write detailed and collaborative briefs for digital projects.

Speaker 1: Ian Smith, Treasures of Cumbria consultant, Digital Opportunities
Speaker 2: Jane Gibson, manager, Cumbria Museum Consortium

1700 – 1730

Room 1: Getting more from internships

This workshop explores the benefits of student placements and offers advice on how to make the most of the opportunities they bring.

Speaker 1: Barbara Lloyd, school manager, School of Museum Studies, University of Leicester 
Speaker 2: Alison Lightbown, head of learning and education, the Geffrye Museum

Room 2: Capturing the museum using mobile games

Capture the Museum is a live team game that premiered at National Museum Scotland in May 2013. This workshop explores how mobile games can attract younger audiences, deepen engagement and add value to physical visits.

Speaker 1: Ben Templeton, creative director, Thought Den
Speaker 2: Elaine Macintyre, digital content manager, National Museums Scotland

Tuesday 12 November

1000 – 1030

Room 1: New approaches to developing commercial opportunities

This workshop explores some of the more unusual but profitable ways organisations can generate income.

Speaker 1: Helen Smith, general manager, the Fusilier Museum

Room 2: Getting creative with Arts Award Discover

Arts Award Discover encourages children aged five and older to get involved in art and culture. This workshop offers a step-by-step guide to successfully delivering the scheme in a museum setting. 

Speaker 1: Caroline Bray, museums, heritage and libraries associate, Arts Award
Speaker 2: Melissa Hawker, learning officer, Museum of Thetford Life

1100 – 1130

Room 1: How to deal with theft and security attacks

All museums should have a business continuity plan, and this workshop offers straightforward advice on what it should include. It will also discuss how knowledge of theft and damage attacks can be used to improve plans, using the Rothko graffiti attack at Tate Modern as a case study.

Speaker 1: Dennis Ahern, group security director, Tate
Speaker 2: Clive Stevens, managing director, Euronova

Room 2: How to collaborate with Wikipedia

Using a variety of case studies, this workshop will offer practical advice on how museums can collaborate with Wikipedia through residency schemes, edit-a-thons and QR codes.

Speaker 1: Andy Mabbett, Wikipedian

1200 – 1230

Room 1: Tips on how to professionally manage volunteers

This workshop will explain how museums can realise the full potential of volunteers, including the standards organisations should look to implement and how to create flexible roles.

Speaker 1: Matthew Hick, volunteer officer, National Railway Museum
Speaker 2: Liz Hamilton, volunteering manager, York Charter for Volunteering

Room 2: Listening and learning from children

Based on two case studies of health science exhibitions, this workshop will offer practical guidance on how museums can deliver targeted exhibitions for children and young people.

Speaker 1: Tudor Gwynn, projects director, Eureka! The National Children’s Museum
Speaker 2: Robin Hoyle, director of science, Glasgow Science Museum

1300 – 1330

Room 1: Community participation in archaeology and museums

A case study-led workshop on the Rainford's Roots community archaeology project with museums in Merseyside, examining what such partnerships achieve for participants, collections, research and exhibitions.

Speaker 1: Sam Rowe, Rainford’s Roots project officer, Museum of Liverpool
Speaker 2: Rebecca Coates and Martin Cox, Rainford's Roots volunteers

Room 2: Storyscope prototype software

Storyscope is a web-based system for the construction of museum stories being developed by the European research project Decipher. This session will outline the project’s concept of curatorial narrative and demonstrate how the prototype software supports storytelling using digital heritage objects.

Speaker 1: Eoin Kilfeather, Decipher project coordinator, Dublin Institute of Technology
Speaker 2: Mark Maguire, assistant curator (education and community), Irish Museum of Modern Art

1400 – 1430

Room 1: New approaches to engaging audiences

The York Minster Revealed project, which opened in May, highlights how original design techniques can be introduced into a traditional setting to bring stories to life in an engaging way.

Speaker 1: Paul Lee, senior designer on York Minster Revealed, Mather & Co
Speaker 2: Mark Hosea, project director, York Minster

Room 2: Co-creating learning programmes with visitors

The workshop aims to kick-start a discussion around how museums can co-create learning programmes with visitors, including the potential pitfalls, avoiding tokenism and overcoming with internal resistance.

Speaker 1: Mette Liv Skovgaard, head of education, the Royal Danish Arsenal Museum
Speaker 2: Nick Winterbotham, chairman, Group for Education in Museums (GEM)

1500 – 1530

Room 1: Working with mental health hospitals

Practical advice on how to develop projects with mental health hospitals, including how to prepare for the challenges and how best to consult with patients.

Speaker 1: Annabel Elliott, heritage consultant
Speaker 2: David Connelly, consultant clinical psychologist, Highbury Hospital in Nottingham

Room 2: Bringing traditional displays to life with multi-media installations

Based on a new multi-media installation in a Regency-era dining room at Torre Abbey, this workshop will examine the benefits and challenges of introducing digital elements into traditional displays.

Speaker 1: Josh Newman, producer, Red Brick Pictures
Speaker 2: Richard Fowler, designer, Richard Fowler Associates Design

1600 – 1630

Room 1: Creating successful guidebooks

Tips and examples of how museums can create and publish guidebooks that make the most of their collections – and that visitors actually want to buy. 

Speaker 1: Rebecca Mileham, museums interpretation specialist and freelance writer
Speaker 2: Vanessa Daubney, editorial manager (reference books), Carlton Books

Room 2: Developing comprehensive collection management solutions

This workshop will demonstrate how digital asset management systems can be integrated with collection management systems to provide an efficient and comprehensive collection information solution.

Speaker 1: Chris Stevens, sales engineer, Extensis
Speaker 2: Tom Bilson, head of digital media, and Geoffrey Lowsley, CMS officer, the Courtauld Institute of Art

To register for the exhibition, please click here

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