Introduction: interactivity
Museums can attract visitors who prefer to discover things by feeling, doing or finding a solution to a problem
01.01.2007
Introduction: interactivityMuseums can attract visitors who prefer to discover things by feeling, doing or finding a solution to a problem
01.01.2007
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Why go interactive?A good interactive display will turn visitors of all ages into active explorers. Sarah Angliss explains how
01.01.2007
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Writing an interactive display briefGetting the balance right in an exhibit brief can be tricky: it needs to explain clearly what is needed, without constraining the designers' creativity
01.01.2007
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Mechanical interactivity versus computersThe cost of computer-based techology is falling fast, but there are plenty of reasons to go for a good old-fashioned mechanical interactive
01.01.2007
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Maintaining interactive displaysWhen planning an interactive exhibit, consider maintenance from the outset to keep your exhibits up and running and looking fresh
01.01.2007
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Case study: maintaining interactive displaysTechniquest's Harry White explains why a vigilant eye on maintenance is essential
01.01.2007
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Interpreting interactive displaysGood front-of-house staff can be the key to the success of interactive displays - and they can spot potential problems that prototype tests do not
01.01.2007
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Case study: accessing interactive displaysCassie Herschel-Shorland explains how the Science Museum improved the accessibility of espionage interactives
01.01.2007
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