Introduction: interactivity


Museums can attract visitors who prefer to discover things by feeling, doing or finding a solution to a problem

01.01.2007

Why go interactive?


A good interactive display will turn visitors of all ages into active explorers. Sarah Angliss explains how

01.01.2007


Writing an interactive display brief


Getting the balance right in an exhibit brief can be tricky: it needs to explain clearly what is needed, without constraining the designers' creativity

01.01.2007

Mechanical interactivity versus computers


The cost of computer-based techology is falling fast, but there are plenty of reasons to go for a good old-fashioned mechanical interactive

01.01.2007


Maintaining interactive displays


When planning an interactive exhibit, consider maintenance from the outset to keep your exhibits up and running and looking fresh

01.01.2007

Case study: maintaining interactive displays


Techniquest's Harry White explains why a vigilant eye on maintenance is essential

01.01.2007


Interpreting interactive displays


Good front-of-house staff can be the key to the success of interactive displays - and they can spot potential problems that prototype tests do not

01.01.2007

Case study: accessing interactive displays


Cassie Herschel-Shorland explains how the Science Museum improved the accessibility of espionage interactives

01.01.2007