Digital learning


Increasing numbers of museums are experimenting with digital learning. But the "digital" in digital learning isn’t just a reference to the technology used. It is also a nod towards some of the characteristics of digitality, particularly participation, dialogue and empowering individuals.

This issue of Museum Practice looks at how museums are exploring the potential of digital technology to offer visitors personalised learning experiences with a focus on collaboration and participation.


Innovations in digital learning


How are museums using digital technology to push the boundaries of learning?

15.06.2011

Does going digital disempower museum staff?


Vote in the poll and have your say

15.06.2011


Creating museum games


Exhibit designer Joe Cutting explains how museums can create effective digital games

15.06.2011

Case study: digital games


Developer Joe Cutting explains how the Be a Merchant Adventurer game was developed

15.06.2011


Case study: augmented reality


An augmented reality trail at the British Museum used the latest technology to encourage children to find out more about objects

15.06.2011

Case study: online learners


Birmingham Museum and Art Gallery undertook audience research to identify what learners wanted from its Pre-Raphaelite Online Resource

15.06.2011


Further resources: digital learning


Further articles and online resources of digital learning and museum games

15.06.2011