Mobile phone apps


In this Museum Practice, Simon Stephens looks at the rise of mobile phone software applications - or apps - and explains why it pays for museums to think ahead before they jump on the app bandwagon.

You can also find out how four very different museum apps were developed and share your views on mobile phone apps in the museum sector

15.06.2010

The growth of mobile apps


Can mobile phone apps improve visitor engagement?

15.06.2010

Building an app


Developing an app can be costly, so it's important to know what outcome you want and the best ways to achieve this

15.06.2010


Case study: Love Art


The National Gallery's Love Art app was designed to communicate the collection to a broader range of people

15.06.2010

Case study: the Hunterian


The Hunterian Museum and Art Gallery developed its iPhone app in-house on a very limited budget

15.06.2010


Case study: Streetmuseum


The Streetmuseum app was developed as way to promote the Museum of London's Galleries of Modern London

15.06.2010

Case study: Tate Trumps


Tate Trumps is a free interactive game that encourages visitors to Tate Modern to explore the gallery and 'collect' artworks

15.06.2010


Further resources: apps


Further resources on mobile apps for museums

15.06.2010

Have your say on apps


Do museums need apps or are they a waste of money? Share your views

15.05.2010


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Related MP articles: handheld guides


You might also be interested in reading Museum Practice's guide to audio tours and how these can complement other forms of interpretation